using UnityEngine;

namespace LS.SimpleInput
{
    public enum EventType
    {
        None,
        InputStart,
        InputEnd,
        InputUpdate,
        InputCancle,
        SimpleTap,
        DoubleTap,
        LongTapStart,
        LongTap,
        LongTapEnd,
        LongTapCancle,
        //DragStart,
        //Drag,
        //DragEnd,
        SwipeStart,
        Swipe,
        SwipeEnd,
        InputStart2Pointers,
        InputDown2Pointers,
        InputUp2Pointers,
        //SimpleTap2Pointers,
        //DoubleTap2Pointers,
        //LongTapStart2Pointers,
        //LongTap2Pointers,
        //LongTapEnd2Pointers,
        //Twist,
        //TwistEnd,
        //Pinch,
        //PinchIn,
        //PinchOut,
        //PinchEnd,
        //DragStart2Pointers,
        //Drag2Pointers,
        //DragEnd2Pointers,
        SwipeStart2Pointers,
        Swipe2Pointers,
        SwipeEnd2Pointers,
        Cancel,
        Cancel2Pointers,
    }
}
